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Action-First Learning
Instructional Design Techniques to Engage and Inspire
Taschenbuch von Karl M Kapp
Sprache: Englisch

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Beschreibung
Game On! Action-Based Training Designs for Better Learning

Passive learning just doesn't cut it in today’s evolving, competitive workplace. Research demonstrates that action-first learning works because it engages the mind immediately and makes sure that knowledge and skills will stick. With a more diverse array of action-based training designs, organizations can motivate learners, provide hands-on, collaborative practice, and drive behavioral change.

In Action-First Learning, educator and tech expert Karl M. Kapp covers nine distinct types of learning experiences in one volume-from card and board games, escape rooms, and branching scenarios to augmented reality and AI-powered coaching. He explains why each design works and how to choose, plan, and execute the right kind of project for your goals. Each chapter includes a detailed case study, a design checklist, and tips on how to leverage AI in the creation of action-first learning.

The book includes a chapter by instructional designer Amy Pape about how to improve action-first learning through accessibility and another by L&D expert Kevin Thorn on the use of comics in action-first learning.
Game On! Action-Based Training Designs for Better Learning

Passive learning just doesn't cut it in today’s evolving, competitive workplace. Research demonstrates that action-first learning works because it engages the mind immediately and makes sure that knowledge and skills will stick. With a more diverse array of action-based training designs, organizations can motivate learners, provide hands-on, collaborative practice, and drive behavioral change.

In Action-First Learning, educator and tech expert Karl M. Kapp covers nine distinct types of learning experiences in one volume-from card and board games, escape rooms, and branching scenarios to augmented reality and AI-powered coaching. He explains why each design works and how to choose, plan, and execute the right kind of project for your goals. Each chapter includes a detailed case study, a design checklist, and tips on how to leverage AI in the creation of action-first learning.

The book includes a chapter by instructional designer Amy Pape about how to improve action-first learning through accessibility and another by L&D expert Kevin Thorn on the use of comics in action-first learning.
Über den Autor

Karl Kapp has a worldwide reputation as one of the pioneers in the gamification of learning and instruction, having literally written the book on the topic. Now, he is making headlines with his newest book, Action-First Learning: Instructional Design Techniques to Engage and Inspire. Kapp is an expert in creating engaging, interactive, and effective learning events—from interactive presentations to high-stakes card and board games for learning. He works all over the world helping employers (from Fortune 100 companies to startup organizations) deliver meaningful instruction using the interactive techniques outlined in this book. He is a TEDx speaker, an international keynoter, and the author of more than a dozen LinkedIn Learning courses. Discover why his work has made such an impact in the field and turn your learning events into action-packed experiences that drive employee performance.

Inhaltsverzeichnis

Introduction

Chapter 1. Actions Speak Louder Than Words

Chapter 2. It’s in the Cards: Card Games for Learning

Chapter 3. Pass Go, Collect [...]: Board Games for Learning

Chapter 4. The Great Escape: Escape Rooms for Learning

Chapter 5. Super Storytelling: Instructional Comics for Learning (by Kevin Thorn)

Chapter 6. Choose Your Path: Branching Scenarios for Learning

Chapter 7. Live and In-Person: Live Interactive Experiences for Learning

Chapter 8. Get Real: Augmented Reality for Learning

Chapter 9. Becoming an Avatar: A Metaverse for Learning

Chapter 10. An Anytime, Anywhere Coach: AI-Powered Coaching for Learning

Chapter 11. Action-First for Everyone: Improve Learning Experiences Through Accessibility (by Amy Pape)

Chapter 12. What’s Next? Design Your Action-First Learning Project

Details
Erscheinungsjahr: 2025
Fachbereich: Wirtschaftsratgeber
Genre: Importe, Wirtschaft
Rubrik: Recht & Wirtschaft
Medium: Taschenbuch
ISBN-13: 9781957157924
ISBN-10: 1957157925
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Kapp, Karl M
Hersteller: ASTD
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 229 x 152 x 18 mm
Von/Mit: Karl M Kapp
Erscheinungsdatum: 15.04.2025
Gewicht: 0,471 kg
Artikel-ID: 129563815
Über den Autor

Karl Kapp has a worldwide reputation as one of the pioneers in the gamification of learning and instruction, having literally written the book on the topic. Now, he is making headlines with his newest book, Action-First Learning: Instructional Design Techniques to Engage and Inspire. Kapp is an expert in creating engaging, interactive, and effective learning events—from interactive presentations to high-stakes card and board games for learning. He works all over the world helping employers (from Fortune 100 companies to startup organizations) deliver meaningful instruction using the interactive techniques outlined in this book. He is a TEDx speaker, an international keynoter, and the author of more than a dozen LinkedIn Learning courses. Discover why his work has made such an impact in the field and turn your learning events into action-packed experiences that drive employee performance.

Inhaltsverzeichnis

Introduction

Chapter 1. Actions Speak Louder Than Words

Chapter 2. It’s in the Cards: Card Games for Learning

Chapter 3. Pass Go, Collect [...]: Board Games for Learning

Chapter 4. The Great Escape: Escape Rooms for Learning

Chapter 5. Super Storytelling: Instructional Comics for Learning (by Kevin Thorn)

Chapter 6. Choose Your Path: Branching Scenarios for Learning

Chapter 7. Live and In-Person: Live Interactive Experiences for Learning

Chapter 8. Get Real: Augmented Reality for Learning

Chapter 9. Becoming an Avatar: A Metaverse for Learning

Chapter 10. An Anytime, Anywhere Coach: AI-Powered Coaching for Learning

Chapter 11. Action-First for Everyone: Improve Learning Experiences Through Accessibility (by Amy Pape)

Chapter 12. What’s Next? Design Your Action-First Learning Project

Details
Erscheinungsjahr: 2025
Fachbereich: Wirtschaftsratgeber
Genre: Importe, Wirtschaft
Rubrik: Recht & Wirtschaft
Medium: Taschenbuch
ISBN-13: 9781957157924
ISBN-10: 1957157925
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Kapp, Karl M
Hersteller: ASTD
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 229 x 152 x 18 mm
Von/Mit: Karl M Kapp
Erscheinungsdatum: 15.04.2025
Gewicht: 0,471 kg
Artikel-ID: 129563815
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