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Englisch
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Beschreibung
Bad Things Happen is a compilation of tables and rules to inspire DMs as well as solo players: using this book, discover what twists and turns the characters will have to face next.
With this 54 pages supplement, generate all the bad things that happen to the characters, whether they are exploring a dungeon, camping in the wilderness, visiting a city or playing with magic. Tables about other themes such as sea travel and weapons are also provided in the last pages.
This book is medieval-fantasy oriented and is meant to be used with your favorite OSR ruleset and bestiary.
It is divided in five chapters that each contain various tables and rules:
Dungeons
What happens when the PCs run out of light in the dungeon?*
Serious injuries, dark inclinations, phobia and strange encounters
What happened to the hirelings while the PCs were in the dungeon?
Alternatives to death depending on who/what defeated the PCs
Why is the replacement PC in the dungeon?
Wilderness
What happens when the PCs cannot make it back to safety?*
Illnesses, strange encounters, things that should not be eaten and food poisoning
Traps (type, concealment, purpose)
Starvation
Eating monsters and potential side effects
Wild animals encounters (day and night)
Kingdom-sized encounters
Cities
What happens when the PCs are lost in the city at night?*
Problems when walking down the street
Buildings hazards
Scams to avoid
City events
Strange laws and customs
False rumors
Why does the ruler hate the PCs so much?
Crimes to be wrongly accused of
Cellmates to meet
Magic
Magic corruption (caster and environment)
Spell mishaps
Other
Sea voyage incidents
Bad omens
How to get rid of bad luck
Haunted locations
Weapons critical hits and misses
Armors troubles
* Tables of situations that can sometimes prevent a game over/TPK.
This book is in black and white, is in A5 format and contains more than 10 hand drawn (vectorized) illustrations.
With this 54 pages supplement, generate all the bad things that happen to the characters, whether they are exploring a dungeon, camping in the wilderness, visiting a city or playing with magic. Tables about other themes such as sea travel and weapons are also provided in the last pages.
This book is medieval-fantasy oriented and is meant to be used with your favorite OSR ruleset and bestiary.
It is divided in five chapters that each contain various tables and rules:
Dungeons
What happens when the PCs run out of light in the dungeon?*
Serious injuries, dark inclinations, phobia and strange encounters
What happened to the hirelings while the PCs were in the dungeon?
Alternatives to death depending on who/what defeated the PCs
Why is the replacement PC in the dungeon?
Wilderness
What happens when the PCs cannot make it back to safety?*
Illnesses, strange encounters, things that should not be eaten and food poisoning
Traps (type, concealment, purpose)
Starvation
Eating monsters and potential side effects
Wild animals encounters (day and night)
Kingdom-sized encounters
Cities
What happens when the PCs are lost in the city at night?*
Problems when walking down the street
Buildings hazards
Scams to avoid
City events
Strange laws and customs
False rumors
Why does the ruler hate the PCs so much?
Crimes to be wrongly accused of
Cellmates to meet
Magic
Magic corruption (caster and environment)
Spell mishaps
Other
Sea voyage incidents
Bad omens
How to get rid of bad luck
Haunted locations
Weapons critical hits and misses
Armors troubles
* Tables of situations that can sometimes prevent a game over/TPK.
This book is in black and white, is in A5 format and contains more than 10 hand drawn (vectorized) illustrations.
Bad Things Happen is a compilation of tables and rules to inspire DMs as well as solo players: using this book, discover what twists and turns the characters will have to face next.
With this 54 pages supplement, generate all the bad things that happen to the characters, whether they are exploring a dungeon, camping in the wilderness, visiting a city or playing with magic. Tables about other themes such as sea travel and weapons are also provided in the last pages.
This book is medieval-fantasy oriented and is meant to be used with your favorite OSR ruleset and bestiary.
It is divided in five chapters that each contain various tables and rules:
Dungeons
What happens when the PCs run out of light in the dungeon?*
Serious injuries, dark inclinations, phobia and strange encounters
What happened to the hirelings while the PCs were in the dungeon?
Alternatives to death depending on who/what defeated the PCs
Why is the replacement PC in the dungeon?
Wilderness
What happens when the PCs cannot make it back to safety?*
Illnesses, strange encounters, things that should not be eaten and food poisoning
Traps (type, concealment, purpose)
Starvation
Eating monsters and potential side effects
Wild animals encounters (day and night)
Kingdom-sized encounters
Cities
What happens when the PCs are lost in the city at night?*
Problems when walking down the street
Buildings hazards
Scams to avoid
City events
Strange laws and customs
False rumors
Why does the ruler hate the PCs so much?
Crimes to be wrongly accused of
Cellmates to meet
Magic
Magic corruption (caster and environment)
Spell mishaps
Other
Sea voyage incidents
Bad omens
How to get rid of bad luck
Haunted locations
Weapons critical hits and misses
Armors troubles
* Tables of situations that can sometimes prevent a game over/TPK.
This book is in black and white, is in A5 format and contains more than 10 hand drawn (vectorized) illustrations.
With this 54 pages supplement, generate all the bad things that happen to the characters, whether they are exploring a dungeon, camping in the wilderness, visiting a city or playing with magic. Tables about other themes such as sea travel and weapons are also provided in the last pages.
This book is medieval-fantasy oriented and is meant to be used with your favorite OSR ruleset and bestiary.
It is divided in five chapters that each contain various tables and rules:
Dungeons
What happens when the PCs run out of light in the dungeon?*
Serious injuries, dark inclinations, phobia and strange encounters
What happened to the hirelings while the PCs were in the dungeon?
Alternatives to death depending on who/what defeated the PCs
Why is the replacement PC in the dungeon?
Wilderness
What happens when the PCs cannot make it back to safety?*
Illnesses, strange encounters, things that should not be eaten and food poisoning
Traps (type, concealment, purpose)
Starvation
Eating monsters and potential side effects
Wild animals encounters (day and night)
Kingdom-sized encounters
Cities
What happens when the PCs are lost in the city at night?*
Problems when walking down the street
Buildings hazards
Scams to avoid
City events
Strange laws and customs
False rumors
Why does the ruler hate the PCs so much?
Crimes to be wrongly accused of
Cellmates to meet
Magic
Magic corruption (caster and environment)
Spell mishaps
Other
Sea voyage incidents
Bad omens
How to get rid of bad luck
Haunted locations
Weapons critical hits and misses
Armors troubles
* Tables of situations that can sometimes prevent a game over/TPK.
This book is in black and white, is in A5 format and contains more than 10 hand drawn (vectorized) illustrations.
Details
| Erscheinungsjahr: | 2024 |
|---|---|
| Genre: | Importe |
| Produktart: | Nachschlagewerke |
| Rubrik: | Hobby & Freizeit |
| Thema: | Spielen & Raten |
| Medium: | Taschenbuch |
| ISBN-13: | 9782960333046 |
| ISBN-10: | 2960333047 |
| Sprache: | Englisch |
| Einband: | Kartoniert / Broschiert |
| Redaktion: | Clandestin, Atelier |
| Hersteller: | Atelier Clandestin |
| Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
| Maße: | 210 x 148 x 3 mm |
| Von/Mit: | Atelier Clandestin |
| Erscheinungsdatum: | 16.04.2024 |
| Gewicht: | 0,084 kg |