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Game Audio Fundamentals
An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games
Taschenbuch von Keith Zizza
Sprache: Englisch

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Beschreibung
Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape.

Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources - including practical examples and incremental DAW exercises - and presents the theory and practice of game audio in detail, and in a format anyone can understand.

This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.
Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape.

Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources - including practical examples and incremental DAW exercises - and presents the theory and practice of game audio in detail, and in a format anyone can understand.

This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.
Über den Autor

Keith Zizza is a game audio instructor and lecturer at Worcester Polytechnic Institute, with over 25 years of professional experience as a game audio designer for studios and publishers such as SEGA, Marvel, EA, and Ubisoft.

Inhaltsverzeichnis

PART I: Theory and Tools 1. Acoustics and Analog Audio 2. Digital Audio 3. Music Theory for Audio Designers 4. Production Tools PART II: Soundscapes and Disciplines 5. DAW Essentials, Part I: Editing, Workflow, and Rendering 6. DAW Essentials, Part II: An Overview of Plug-ins 7. Understanding Soundscapes for Games 8. Sound Design 9. Music 10. Dialogue PART III: Practice 11. Production and Development 12. Implementation 13. Listening 14. Finding Game Audio Work

Details
Erscheinungsjahr: 2023
Genre: Importe, Kunst
Rubrik: Kunst & Musik
Thema: Fotografie
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781032111957
ISBN-10: 103211195X
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Zizza, Keith
Hersteller: Focal Press
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 244 x 170 x 15 mm
Von/Mit: Keith Zizza
Erscheinungsdatum: 03.07.2023
Gewicht: 0,495 kg
Artikel-ID: 126754588
Über den Autor

Keith Zizza is a game audio instructor and lecturer at Worcester Polytechnic Institute, with over 25 years of professional experience as a game audio designer for studios and publishers such as SEGA, Marvel, EA, and Ubisoft.

Inhaltsverzeichnis

PART I: Theory and Tools 1. Acoustics and Analog Audio 2. Digital Audio 3. Music Theory for Audio Designers 4. Production Tools PART II: Soundscapes and Disciplines 5. DAW Essentials, Part I: Editing, Workflow, and Rendering 6. DAW Essentials, Part II: An Overview of Plug-ins 7. Understanding Soundscapes for Games 8. Sound Design 9. Music 10. Dialogue PART III: Practice 11. Production and Development 12. Implementation 13. Listening 14. Finding Game Audio Work

Details
Erscheinungsjahr: 2023
Genre: Importe, Kunst
Rubrik: Kunst & Musik
Thema: Fotografie
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781032111957
ISBN-10: 103211195X
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Zizza, Keith
Hersteller: Focal Press
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 244 x 170 x 15 mm
Von/Mit: Keith Zizza
Erscheinungsdatum: 03.07.2023
Gewicht: 0,495 kg
Artikel-ID: 126754588
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