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Head First Programming
A Learner's Guide to Programming Using the Python Language
Taschenbuch von David Griffiths (u. a.)
Sprache: Englisch

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Beschreibung
Looking for a reliable way to learn how to program on your own, without being overwhelmed by confusing concepts? Head First Programming introduces the core concepts of writing computer programs -- variables, decisions, loops, functions, and objects -- which apply regardless of the programming language. This book offers concrete examples and exercises in the dynamic and versatile Python language to demonstrate and reinforce these concepts.

Learn the basic tools to start writing the programs that interest you, and get a better understanding of what software can (and cannot) do. When you're finished, you'll have the necessary foundation to learn any programming language or tackle any software project you choose.

With a focus on programming concepts, this book teaches you how to:

  • • Understand the core features of all programming languages, including: variables, statements, decisions, loops, expressions, and operators • Reuse code with functions • Use library code to save time and effort • Select the best data structure to manage complex data • Write programs that talk to the Web • Share your data with other programs • Write programs that test themselves and help you avoid embarrassing coding errors

We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Programming uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.

Looking for a reliable way to learn how to program on your own, without being overwhelmed by confusing concepts? Head First Programming introduces the core concepts of writing computer programs -- variables, decisions, loops, functions, and objects -- which apply regardless of the programming language. This book offers concrete examples and exercises in the dynamic and versatile Python language to demonstrate and reinforce these concepts.

Learn the basic tools to start writing the programs that interest you, and get a better understanding of what software can (and cannot) do. When you're finished, you'll have the necessary foundation to learn any programming language or tackle any software project you choose.

With a focus on programming concepts, this book teaches you how to:

  • • Understand the core features of all programming languages, including: variables, statements, decisions, loops, expressions, and operators • Reuse code with functions • Use library code to save time and effort • Select the best data structure to manage complex data • Write programs that talk to the Web • Share your data with other programs • Write programs that test themselves and help you avoid embarrassing coding errors

We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Programming uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.

Über den Autor
David Griffiths began programming at age 12, after being inspired by a documentary on the work of Seymour Papert. At age 15 he wrote an implementation of Papert's computer language LOGO. After studying Pure Mathematics at University, he began writing code for computers and magazine articles for humans and he currently works in the UK, helping people to create simpler, more valuable software. He spends his free time traveling and time with his lovely wife, Dawn.
Inhaltsverzeichnis
  • Advance Praise for Head First Programming
  • Praise for other Head First books
  • Authors of Head First Programming
  • How to Use This Book: Intro
  • Chapter 1: Starting to Code: Finding your way
  • Chapter 2: Textual Data: Every string has its place
  • Chapter 3: Functions: Let's get organized
  • Chapter 4: Data in Files and Arrays: Sort it out
  • Chapter 5: Hashes and Databases: Putting data in its place
  • Chapter 6: Modular Programming: Keeping things straight
  • Chapter 7: Building a Graphical User Interface: Going all gooey
  • Chapter 8: Guis and Data: Data entry widgets
  • Chapter 9: Exceptions and Message Boxes: Get the message?
  • Chapter 10: Graphical Interface Elements: Selecting the right tool
  • Chapter 11: Custom Widgets and Classes: With an object in mind
  • Leftovers: The Top Ten Things (we didn't cover)
Details
Erscheinungsjahr: 2009
Fachbereich: Programmiersprachen
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: XXXIV
406 S.
ISBN-13: 9780596802370
ISBN-10: 0596802374
UPC: 636920802372
EAN: 0636920802372
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Griffiths, David
Barry, Paul
Hersteller: O'Reilly Media
O'Reilly Media, Inc.
Verantwortliche Person für die EU: dpunkt.verlag GmbH, Vanessa Niethammer, Wieblinger Weg 17, D-69123 Heidelberg, hallo@dpunkt.de
Maße: 233 x 204 x 27 mm
Von/Mit: David Griffiths (u. a.)
Erscheinungsdatum: 29.12.2009
Gewicht: 0,84 kg
Artikel-ID: 101547455
Über den Autor
David Griffiths began programming at age 12, after being inspired by a documentary on the work of Seymour Papert. At age 15 he wrote an implementation of Papert's computer language LOGO. After studying Pure Mathematics at University, he began writing code for computers and magazine articles for humans and he currently works in the UK, helping people to create simpler, more valuable software. He spends his free time traveling and time with his lovely wife, Dawn.
Inhaltsverzeichnis
  • Advance Praise for Head First Programming
  • Praise for other Head First books
  • Authors of Head First Programming
  • How to Use This Book: Intro
  • Chapter 1: Starting to Code: Finding your way
  • Chapter 2: Textual Data: Every string has its place
  • Chapter 3: Functions: Let's get organized
  • Chapter 4: Data in Files and Arrays: Sort it out
  • Chapter 5: Hashes and Databases: Putting data in its place
  • Chapter 6: Modular Programming: Keeping things straight
  • Chapter 7: Building a Graphical User Interface: Going all gooey
  • Chapter 8: Guis and Data: Data entry widgets
  • Chapter 9: Exceptions and Message Boxes: Get the message?
  • Chapter 10: Graphical Interface Elements: Selecting the right tool
  • Chapter 11: Custom Widgets and Classes: With an object in mind
  • Leftovers: The Top Ten Things (we didn't cover)
Details
Erscheinungsjahr: 2009
Fachbereich: Programmiersprachen
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: XXXIV
406 S.
ISBN-13: 9780596802370
ISBN-10: 0596802374
UPC: 636920802372
EAN: 0636920802372
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Griffiths, David
Barry, Paul
Hersteller: O'Reilly Media
O'Reilly Media, Inc.
Verantwortliche Person für die EU: dpunkt.verlag GmbH, Vanessa Niethammer, Wieblinger Weg 17, D-69123 Heidelberg, hallo@dpunkt.de
Maße: 233 x 204 x 27 mm
Von/Mit: David Griffiths (u. a.)
Erscheinungsdatum: 29.12.2009
Gewicht: 0,84 kg
Artikel-ID: 101547455
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