57,55 €*
Versandkostenfrei per Post / DHL
Lieferzeit 2-3 Wochen
Learn the basic tools to start writing the programs that interest you, and get a better understanding of what software can (and cannot) do. When you're finished, you'll have the necessary foundation to learn any programming language or tackle any software project you choose.
With a focus on programming concepts, this book teaches you how to:
- • Understand the core features of all programming languages, including: variables, statements, decisions, loops, expressions, and operators • Reuse code with functions • Use library code to save time and effort • Select the best data structure to manage complex data • Write programs that talk to the Web • Share your data with other programs • Write programs that test themselves and help you avoid embarrassing coding errors
We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Programming uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.
Learn the basic tools to start writing the programs that interest you, and get a better understanding of what software can (and cannot) do. When you're finished, you'll have the necessary foundation to learn any programming language or tackle any software project you choose.
With a focus on programming concepts, this book teaches you how to:
- • Understand the core features of all programming languages, including: variables, statements, decisions, loops, expressions, and operators • Reuse code with functions • Use library code to save time and effort • Select the best data structure to manage complex data • Write programs that talk to the Web • Share your data with other programs • Write programs that test themselves and help you avoid embarrassing coding errors
We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Programming uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.
- Advance Praise for Head First Programming
- Praise for other Head First books
- Authors of Head First Programming
- How to Use This Book: Intro
- Chapter 1: Starting to Code: Finding your way
- Chapter 2: Textual Data: Every string has its place
- Chapter 3: Functions: Let's get organized
- Chapter 4: Data in Files and Arrays: Sort it out
- Chapter 5: Hashes and Databases: Putting data in its place
- Chapter 6: Modular Programming: Keeping things straight
- Chapter 7: Building a Graphical User Interface: Going all gooey
- Chapter 8: Guis and Data: Data entry widgets
- Chapter 9: Exceptions and Message Boxes: Get the message?
- Chapter 10: Graphical Interface Elements: Selecting the right tool
- Chapter 11: Custom Widgets and Classes: With an object in mind
- Leftovers: The Top Ten Things (we didn't cover)
Erscheinungsjahr: | 2009 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
XXXIV
406 S. |
ISBN-13: | 9780596802370 |
ISBN-10: | 0596802374 |
UPC: | 636920802372 |
EAN: | 0636920802372 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: |
Griffiths, David
Barry, Paul |
Hersteller: |
O'Reilly Media
O'Reilly Media, Inc. |
Verantwortliche Person für die EU: | dpunkt.verlag GmbH, Vanessa Niethammer, Wieblinger Weg 17, D-69123 Heidelberg, hallo@dpunkt.de |
Maße: | 233 x 204 x 27 mm |
Von/Mit: | David Griffiths (u. a.) |
Erscheinungsdatum: | 29.12.2009 |
Gewicht: | 0,84 kg |
- Advance Praise for Head First Programming
- Praise for other Head First books
- Authors of Head First Programming
- How to Use This Book: Intro
- Chapter 1: Starting to Code: Finding your way
- Chapter 2: Textual Data: Every string has its place
- Chapter 3: Functions: Let's get organized
- Chapter 4: Data in Files and Arrays: Sort it out
- Chapter 5: Hashes and Databases: Putting data in its place
- Chapter 6: Modular Programming: Keeping things straight
- Chapter 7: Building a Graphical User Interface: Going all gooey
- Chapter 8: Guis and Data: Data entry widgets
- Chapter 9: Exceptions and Message Boxes: Get the message?
- Chapter 10: Graphical Interface Elements: Selecting the right tool
- Chapter 11: Custom Widgets and Classes: With an object in mind
- Leftovers: The Top Ten Things (we didn't cover)
Erscheinungsjahr: | 2009 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
XXXIV
406 S. |
ISBN-13: | 9780596802370 |
ISBN-10: | 0596802374 |
UPC: | 636920802372 |
EAN: | 0636920802372 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: |
Griffiths, David
Barry, Paul |
Hersteller: |
O'Reilly Media
O'Reilly Media, Inc. |
Verantwortliche Person für die EU: | dpunkt.verlag GmbH, Vanessa Niethammer, Wieblinger Weg 17, D-69123 Heidelberg, hallo@dpunkt.de |
Maße: | 233 x 204 x 27 mm |
Von/Mit: | David Griffiths (u. a.) |
Erscheinungsdatum: | 29.12.2009 |
Gewicht: | 0,84 kg |