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Introduction to 3D Game Programming with DirectX 12
Taschenbuch von Frank Luna
Sprache: Englisch

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Beschreibung
No detailed description available for "Introduction to 3D Game Programming with DirectX 12".
No detailed description available for "Introduction to 3D Game Programming with DirectX 12".
Über den Autor
Frank Luna has been programming interactive 3D graphics with DirectX for more than fifteen years. He is the author of three bestselling books on DirectX and has worked in 3D medical visualization, 3D architectural design software, and gaming. He holds a BS in mathematics from the University of California, Irvine.
Inhaltsverzeichnis
Part I - Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations.

Part II - Direct3D Foundations. Direct3D Initialization. The Rendering Pipeline. Drawing in Direct3D (Part 1). Drawing in Direct3D (Part 2). Lighting. Texturing. Blending. Stenciling. The Geometry Shader. The Compute Shader. The Tessellation Stages.

Part III -Topics. Building A First Person Camera & Dynamic Indexing. Instancing and Frustum Culling. Picking. Cube Mapping. Normal Mapping. Shadow Mapping. Ambient Occlusion. Quaternions. Character Animation. Appendices. Introduction to Windows Programming. High-Level Shader Language Reference. Some Analytic Geometry. Solutions to Selected Exercises (on disc).

Index
Details
Erscheinungsjahr: 2016
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
ISBN-13: 9781942270065
ISBN-10: 1942270062
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Luna, Frank
Auflage: 1. Auflage
Hersteller: De Gruyter
Mercury Learning and Information
Verantwortliche Person für die EU: Walter de Gruyter, Genthiner Str. 13, D-10785 Berlin, productsafety@degruyterbrill.com
Maße: 229 x 178 x 46 mm
Von/Mit: Frank Luna
Erscheinungsdatum: 07.04.2016
Gewicht: 1,424 kg
Artikel-ID: 121077620
Über den Autor
Frank Luna has been programming interactive 3D graphics with DirectX for more than fifteen years. He is the author of three bestselling books on DirectX and has worked in 3D medical visualization, 3D architectural design software, and gaming. He holds a BS in mathematics from the University of California, Irvine.
Inhaltsverzeichnis
Part I - Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations.

Part II - Direct3D Foundations. Direct3D Initialization. The Rendering Pipeline. Drawing in Direct3D (Part 1). Drawing in Direct3D (Part 2). Lighting. Texturing. Blending. Stenciling. The Geometry Shader. The Compute Shader. The Tessellation Stages.

Part III -Topics. Building A First Person Camera & Dynamic Indexing. Instancing and Frustum Culling. Picking. Cube Mapping. Normal Mapping. Shadow Mapping. Ambient Occlusion. Quaternions. Character Animation. Appendices. Introduction to Windows Programming. High-Level Shader Language Reference. Some Analytic Geometry. Solutions to Selected Exercises (on disc).

Index
Details
Erscheinungsjahr: 2016
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
ISBN-13: 9781942270065
ISBN-10: 1942270062
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Luna, Frank
Auflage: 1. Auflage
Hersteller: De Gruyter
Mercury Learning and Information
Verantwortliche Person für die EU: Walter de Gruyter, Genthiner Str. 13, D-10785 Berlin, productsafety@degruyterbrill.com
Maße: 229 x 178 x 46 mm
Von/Mit: Frank Luna
Erscheinungsdatum: 07.04.2016
Gewicht: 1,424 kg
Artikel-ID: 121077620
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