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Englisch
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Beschreibung
This book is about graphics programming using Open GL. It presents both a programming course that emphasizes object-oriented thinking and a well-documented, versatile, and robust geometry library.
This book is about graphics programming using Open GL. It presents both a programming course that emphasizes object-oriented thinking and a well-documented, versatile, and robust geometry library.
Zusammenfassung
This book is about graphics programming using Open GL. It presents both a programming course that emphasizes object-oriented thinking and a well-documented, versatile, and robust geometry library.
Inhaltsverzeichnis
1 Graphics Programming.- 1.1 Think Geometrically!.- 1.2 OPENGL.- 1.3 The Programming Language C++.- 1.4 How to Develop Solid Code.- 1.5 The Implementation of a Vector.- 1.6 Classes That Contain Dynamic Memory.- 2 Getting Started.- 2.1 A Simple 2D Program.- 2.2 A Simple 3D Program.- 2.3 Simple Animations.- 2.4 What to Do with Existing OPENGL Code.- 3 Basic Objects.- 3.1 Some Useful Routines.- 3.2 Vectors and Points.- 3.3 Straight Lines.- 3.4 Planes.- 3.5 Geometrical "Objects".- 3.6 Circles.- 4 Curved Lines and Polygons.- 4.1 Polylines, Path Curves, Parameterized Curves.- 4.2 Spline Curves.- 4.3 Closed Polygons.- 4.4 Texture Mapping.- 4.5 Complex Polygons, Tesselation.- 4.6 Conics.- 5 Primitive Elements in Space.- 5.1 Boxes.- 5.2 Prisms and Pyramids.- 5.3 Spheres.- 5.4 Groups of 3D Objects.- 5.5 The Virtual Camera.- 6 Complex Surfaces.- 6.1 Parameterized Surfaces.- 6.2 Swept Surfaces.- 6.3 Surfaces of Revolution.- 6.4 Helical Surfaces.- 6.5 Tubular Surfaces.- 6.6 Function Graphs.- 7 Solids.- 7.1 What Is a Solid?.- 7.2 How to Represent Solids.- 7.3 Boundary Representation of Polyhedral Models.- 7.4 Polyhedra in OPEN GEOMETRY.- 7.5 Consistency Conditions for Polyhedra.- 8 Boolean Operations.- 8.1 Types of Boolean Operations.- 8.2 Three Main Steps.- 8.3 Intersection of Faces, Generic Case.- 8.4 The Geometry of Particular Cases.- 8.5 Intersection of Faces, Particular Cases.- 8.6 Steps Two and Three.- 8.7 Practical Applications.- 9 Kinematics-Geometry of Motion.- 9.1 Basic Concepts of Planar Kinematics.- 9.2 Theory of Curvature.- 9.3 The Elliptic Motion.- 9.4 The Trochoid Motion.- 9.5 The Coupler Motion.- 9.6 Special Four-Bar Linkages.- 9.7 Sample Kinematics Programs.- 9.8 Geometry of Gearing.- 10 Interesting Classes of Surfaces.- 10.1 Spiral Surfaces.- 10.2 HelispiralSurfaces.- 10.3 DUPIN-Cyclides.- 10.4 Rotoid Surfaces.- 11 Data Exchange, Printouts.- 11.1 DXF File Output.- 11.2 How to Import 3D Objects from 3D STUDIO.- 11.3 How to Add Textures to Your Objects.- 11.4 Export as BMP File, Animated GIF Files.- 11.5 How to Make Proper Printouts.- 12 More Classes and Examples.- 12.1 Sample 2D Programs.- 12.2 Sample 3D-Programs.- References.
Details
| Erscheinungsjahr: | 1998 |
|---|---|
| Fachbereich: | Geometrie |
| Genre: | Importe, Mathematik |
| Rubrik: | Naturwissenschaften & Technik |
| Medium: | Taschenbuch |
| Inhalt: |
xii
377 S. 140 s/w Illustr. 377 p. 140 illus. |
| ISBN-13: | 9780387985992 |
| ISBN-10: | 0387985999 |
| Sprache: | Englisch |
| Einband: | Kartoniert / Broschiert |
| Autor: |
Glaeser, Georg
Stachel, Hellmuth |
| Hersteller: |
Springer
Springer US, New York, N.Y. |
| Verantwortliche Person für die EU: | Springer Verlag GmbH, Tiergartenstr. 17, D-69121 Heidelberg, juergen.hartmann@springer.com |
| Maße: | 254 x 178 x 22 mm |
| Von/Mit: | Georg Glaeser (u. a.) |
| Erscheinungsdatum: | 21.12.1998 |
| Gewicht: | 0,735 kg |