Zum Hauptinhalt springen Zur Suche springen Zur Hauptnavigation springen
Beschreibung
An accessible guide to video game music, this book covers essential topics for understanding game music—from how games produce chip sounds to the significance of game music in concerts. It explains both technical and cultural aspects, using twenty games as case studies, and shows how video game music works and why it matters to so many people.
An accessible guide to video game music, this book covers essential topics for understanding game music—from how games produce chip sounds to the significance of game music in concerts. It explains both technical and cultural aspects, using twenty games as case studies, and shows how video game music works and why it matters to so many people.
Über den Autor
Tim Summers
Inhaltsverzeichnis

Table of Contents
Acknowledgments
Introduction
Chapter 1: The Sonic Invasion - Space Invaders (1978)
Stage 1: How Video Games Make Music
Chapter 2: Music on Chips - Super Mario Bros (1985)
Chapter 3: MIDI, Samples and Synthesis - Kings Quest IV (1988)
Chapter 4: CD Audio and Recorded Sound in Games - Wipeout (1995)
Stage 2: Integrating Music in Games
Chapter 5: Dynamic Music - The Operative: No One Lives Forever (2000)
Chapter 6: Generating Music with Algorithms - Mini Metro (2015)
Chapter 7: Introductions, Menus and Loading Screens - BioShock Infinite (2013)
Stage 3: The Role of Music in Games
Chapter 8: Battle and Boss Music - Dark Souls III (2016)
Chapter 9: Characters and Stories - Final Fantasy VI (1994)
Chapter 10: Building Worlds and Histories - Kingdom Hearts (2002)
Chapter 11: Music and Feeling in Play - Ori and the Blind Forest (2015)
Stage IV: Aesthetic Questions
Chapter 12: Music and Gameplay - The Artful Escape (2021)
Chapter 13: Nostalgia and Remakes - Resident Evil 2 (1998/2019)
Chapter 14: Modern Chiptune and Fandom - Undertale/Deltarune (2015/2021+)
Chapter 15: Classical Music and Video Games - Untitled Goose Game (2019)
Chapter 16: Popular Music and Game Music - 50 Cent: Bulletproof (2005)
Stage 5: Game Music and Wider Culture
Chapter 17: Identity, Representation and Avatars - Tomb Raider (2013)
Chapter 18: Adaptations - Star Trek: Judgement Rites (1993 Floppy Version/1995 CD-ROM Version)
Chapter 19: Game Music in Concert and On Record - Xevious (1982)
Final Boss
Playing Games, Playing with Music - The Legend of Zelda: Ocarina of Time (1998)
Bibliography

Details
Erscheinungsjahr: 2024
Genre: Importe, Musik
Rubrik: Kunst & Musik
Thema: Instrumentenunterricht
Medium: Taschenbuch
ISBN-13: 9781538192764
ISBN-10: 1538192764
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Summers, Tim
Hersteller: Rowman & Littlefield Publishers
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 229 x 152 x 15 mm
Von/Mit: Tim Summers
Erscheinungsdatum: 24.07.2024
Gewicht: 0,399 kg
Artikel-ID: 128990025

Ähnliche Produkte