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                        Sprache:
                                                                                            Englisch
                                                    
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                            Beschreibung
                        
                    
                                                                        
                                        The most complete engineering guide to Collision Detection available. Presents algorithms and data structures with wide applications to the fields of game development, virtual reality, physically based simulation, CAD/CAM, architectural and scientific visualization, molecular modeling, engineering simulation, GIS, ray tracing, and more; Describes tested, real-world methods, liberally illustrated by C & C++ code; Reviews necessary concepts from mathematics and computational geometry, and includes extensive references to other sources and research literature
                                    
                                    
                                        The most complete engineering guide to Collision Detection available. Presents algorithms and data structures with wide applications to the fields of game development, virtual reality, physically based simulation, CAD/CAM, architectural and scientific visualization, molecular modeling, engineering simulation, GIS, ray tracing, and more; Describes tested, real-world methods, liberally illustrated by C & C++ code; Reviews necessary concepts from mathematics and computational geometry, and includes extensive references to other sources and research literature
                                    
                                                            
                                    Über den Autor
                                
                                
                                        Christer Ericson is a senior principal programmer and the tools and technology lead at Sony Computer Entertainment America in Santa Monica. Before joining Sony in 1999, he was a senior programmer at Neversoft Entertainment. Christer received his Masters degree in computer science from Umeå University, Sweden, where he also lectured for several years before moving to the US in 1996. Christer has served on the advisory board for Full Sail's Game Design and Development degree program since 2002. His interests are varied, but he takes a particular interest in program optimization, a topic he has spoken on at the Game Developers Conference.
                                    
                                
                                    Inhaltsverzeichnis
                                
                                
                                        Introduction; Collision Detection Design Issues; A Math and Geometry Primer; Bounding Volumes; Basic Primitive Tests; Spatial Partitioning; Bounding Volume Hierarchies; BSP Tree Hierarchies; Convexity-Based Methods; GPU-Assisted Collision Detection; Numerical Robustness; Geometrical Robustness; Optimization; References; Index
                                    
                                
        Details
    
    | Erscheinungsjahr: | 2004 | 
|---|---|
| Fachbereich: | Programmiersprachen | 
| Genre: | Importe, Informatik | 
| Rubrik: | Naturwissenschaften & Technik | 
| Medium: | Buch | 
| Inhalt: | Einband - fest (Hardcover) | 
| ISBN-13: | 9781558607323 | 
| ISBN-10: | 1558607323 | 
| Sprache: | Englisch | 
| Einband: | Gebunden | 
| Autor: | Ericson, Christer | 
| Hersteller: | CRC Press | 
| Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de | 
| Maße: | 260 x 208 x 38 mm | 
| Von/Mit: | Christer Ericson | 
| Erscheinungsdatum: | 22.12.2004 | 
| Gewicht: | 1,561 kg |