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Englisch
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Beschreibung
How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre.
When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games.
When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games.
How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre.
When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games.
When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games.
Über den Autor
Jon Peterson, a leading scholar of Dungeons & Dragons and role-playing games, is the author of Playing at the World and Dungeons & Dragons & Arcana: A Visual History.
Details
| Erscheinungsjahr: | 2022 |
|---|---|
| Genre: | Importe |
| Produktart: | Ratgeber |
| Rubrik: | Sachliteratur |
| Medium: | Taschenbuch |
| Reihe: | Game Histories |
| Inhalt: | Einband - flex.(Paperback) |
| ISBN-13: | 9780262544900 |
| ISBN-10: | 0262544903 |
| Sprache: | Englisch |
| Einband: | Kartoniert / Broschiert |
| Autor: | Peterson, Jon |
| Hersteller: |
MIT Press Ltd
Game Histories |
| Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
| Maße: | 153 x 230 x 26 mm |
| Von/Mit: | Jon Peterson |
| Erscheinungsdatum: | 29.03.2022 |
| Gewicht: | 0,41 kg |