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Sprache:
Englisch
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Beschreibung
Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.
The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.
By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.
What You Will Learn
Know the difference between TCP and UDP, and the pros and cons ofthese protocols
Create client-server multiplayer games in Unity using C#
Receive and process data from a remote server using RESTful APIs
Understand latency and how to mitigate its impact
Who This Book Is For
Readers familiar with Unity and C# development who want to create multiplayer games
The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.
By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.
What You Will Learn
Know the difference between TCP and UDP, and the pros and cons ofthese protocols
Create client-server multiplayer games in Unity using C#
Receive and process data from a remote server using RESTful APIs
Understand latency and how to mitigate its impact
Who This Book Is For
Readers familiar with Unity and C# development who want to create multiplayer games
Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.
The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.
By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.
What You Will Learn
Know the difference between TCP and UDP, and the pros and cons ofthese protocols
Create client-server multiplayer games in Unity using C#
Receive and process data from a remote server using RESTful APIs
Understand latency and how to mitigate its impact
Who This Book Is For
Readers familiar with Unity and C# development who want to create multiplayer games
The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.
By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.
What You Will Learn
Know the difference between TCP and UDP, and the pros and cons ofthese protocols
Create client-server multiplayer games in Unity using C#
Receive and process data from a remote server using RESTful APIs
Understand latency and how to mitigate its impact
Who This Book Is For
Readers familiar with Unity and C# development who want to create multiplayer games
Über den Autor
Sloan Kelly has worked in the games industry for more than 13 years. He has worked on a number of AAA and indie titles and currently works for an educational game company. He lives in Ontario, Canada with his wife and children. Sloan is on Twitter [...] and makes YouTube videos in his spare time.
Khagendra Kumar has worked with a number of educational institutions and game studios for training and solutions. He lives in Bihar, India and spends most of his time working with game AI. He can be reached via Linkedin at /itskhagendra and Instagram [...]
Zusammenfassung
Illustrates low-level alternatives to the deprecated HLAPI networking in Unity
Covers Software as a Service (SaaS) as well as peer-to-peer and client-server networking
Does not use third-party tools or services to enable multiplayer in your game
Inhaltsverzeichnis
Chapter 1: Networking Concepts.- Chapter 2: Serialization.- Chapter 3: Restful APIs.- Chapter 4: TCP Connections.- Chapter 5: Networking Issues.- Chapter 6: Develop Maze Shooter.- Chapter 7:LAN Networking .- Chapter 8: Servers.
Details
| Erscheinungsjahr: | 2021 |
|---|---|
| Genre: | Importe, Informatik |
| Rubrik: | Naturwissenschaften & Technik |
| Medium: | Taschenbuch |
| Inhalt: |
xvi
266 S. 83 s/w Illustr. 266 p. 83 illus. |
| ISBN-13: | 9781484273579 |
| ISBN-10: | 1484273575 |
| Sprache: | Englisch |
| Einband: | Kartoniert / Broschiert |
| Autor: |
Kelly, Sloan
Kumar, Khagendra |
| Auflage: | 1st edition |
| Hersteller: |
Apress
Apress L.P. |
| Verantwortliche Person für die EU: | APress in Springer Science + Business Media, Heidelberger Platz 3, D-14197 Berlin, juergen.hartmann@springer.com |
| Maße: | 235 x 155 x 16 mm |
| Von/Mit: | Sloan Kelly (u. a.) |
| Erscheinungsdatum: | 14.11.2021 |
| Gewicht: | 0,446 kg |