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Dr. Scott Nicholson is a professor in the Game Design and Development program at Wilfrid Laurier Unviersity in Brantford, Ontario, Canada. He has been designing live-action games for over 30 years and was the first scholar to explore escape rooms at an international level. He led a team of students to create the escape rooms for the 2017 and 2019 Red Bull Mind Gamers Escape Room World Championships and was the designer of the award-winning Breakout EDU puzzle box game, Ballot Box Bumble. He is a former librarian and library school professor, and his passion is creating face-to-face games for learning in museums, libraries, classrooms and the home.
Chapter 2: Game shapes
Chapter 3: World design
Chapter 4: Creating and sharing the narrative
Chapter 5: Concepts for puzzle design
Chapter 6: Designing specific puzzle types
Chapter 7: Designing the escape game experience
Chapter 8: Prototyping and playtesting
Chapter 9: Running the game: Facilitation, reflection and assessment
Chapter 10: Sample game: 'Misinformation literacy'
| Erscheinungsjahr: | 2021 |
|---|---|
| Fachbereich: | Didaktik/Methodik/Schulpädagogik/Fachdidaktik |
| Genre: | Erziehung & Bildung, Importe |
| Rubrik: | Sozialwissenschaften |
| Medium: | Taschenbuch |
| Inhalt: | Kartoniert / Broschiert |
| ISBN-13: | 9781529714081 |
| ISBN-10: | 1529714087 |
| Sprache: | Englisch |
| Einband: | Kartoniert / Broschiert |
| Autor: |
Nicholson, Scott
Cable, Liz |
| Redaktion: | Nicholson, Scott |
| Hersteller: | SAGE Publishing Ltd |
| Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
| Maße: | 235 x 191 x 12 mm |
| Von/Mit: | Scott Nicholson (u. a.) |
| Erscheinungsdatum: | 03.02.2021 |
| Gewicht: | 0,384 kg |