Dekorationsartikel gehören nicht zum Leistungsumfang.
Sprache:
Englisch
24,99 €*
Versandkostenfrei per Post / DHL
Aktuell nicht verfügbar
Kategorien:
Beschreibung
Overview
Introduction
1.
What is User Experience Design? - Designing interactive experiences - Life's experiences - Activity #1 - The Big Picture - Scenario - Hints - Roles in User Experience Design (UX) - Today's Multidisciplinary Teams - Methods and background - Stakeholders - Activity #2 - Designing for others - Activity
2.
Users - User research - The user's world - Co-experience - Activity #3 - Listening and learning - Emotional Responses - Memory - Fallibility - Expectation - Motivation - Activity #4 - The journey concept - Outcomes
3.
Experience Design - Competitive advantage - Brands - Productivity - Activity #5 - Quantifying sentiment - Fun - Usability - Simplicity - Challenge - Feedback - Gestalt Theory - Semiotics - Narrative - Constraints - Activity #6 - Recognizing intuition - Outcomes
4.
Design Process - The life of a project - User involvement - Personas - Scenarios - Activity #7 - Scenario Mapping - Design requirements - Communication and planning - Design Standards - Digital Service Standards - Activity #8 - A Design Problem - Conclusion
5.
Design Constraints - Aesthetics - Meeting the requirements - Semantic Design - Design patterns - Activity #9 - Recognising UI patterns - Layout - Responsive Design - Image - Type - Accessibility - Activity #10 - Onboarding
6.
Mindset and Toolset - Platforms and technologies - Communications and Organisations - Empathy - Ideation - Problem Solving - The first right solution - Activity #11 - Visualising Data - Maps and flows - Working with users - Prototypes - Mock-ups - Activity #12 - Simple Prototyping - Evaluating tools and resources - Choice - Conclusion
Further Reading
Books
Websites
Introduction
1.
What is User Experience Design? - Designing interactive experiences - Life's experiences - Activity #1 - The Big Picture - Scenario - Hints - Roles in User Experience Design (UX) - Today's Multidisciplinary Teams - Methods and background - Stakeholders - Activity #2 - Designing for others - Activity
2.
Users - User research - The user's world - Co-experience - Activity #3 - Listening and learning - Emotional Responses - Memory - Fallibility - Expectation - Motivation - Activity #4 - The journey concept - Outcomes
3.
Experience Design - Competitive advantage - Brands - Productivity - Activity #5 - Quantifying sentiment - Fun - Usability - Simplicity - Challenge - Feedback - Gestalt Theory - Semiotics - Narrative - Constraints - Activity #6 - Recognizing intuition - Outcomes
4.
Design Process - The life of a project - User involvement - Personas - Scenarios - Activity #7 - Scenario Mapping - Design requirements - Communication and planning - Design Standards - Digital Service Standards - Activity #8 - A Design Problem - Conclusion
5.
Design Constraints - Aesthetics - Meeting the requirements - Semantic Design - Design patterns - Activity #9 - Recognising UI patterns - Layout - Responsive Design - Image - Type - Accessibility - Activity #10 - Onboarding
6.
Mindset and Toolset - Platforms and technologies - Communications and Organisations - Empathy - Ideation - Problem Solving - The first right solution - Activity #11 - Visualising Data - Maps and flows - Working with users - Prototypes - Mock-ups - Activity #12 - Simple Prototyping - Evaluating tools and resources - Choice - Conclusion
Further Reading
Books
Websites
Overview
Introduction
1.
What is User Experience Design? - Designing interactive experiences - Life's experiences - Activity #1 - The Big Picture - Scenario - Hints - Roles in User Experience Design (UX) - Today's Multidisciplinary Teams - Methods and background - Stakeholders - Activity #2 - Designing for others - Activity
2.
Users - User research - The user's world - Co-experience - Activity #3 - Listening and learning - Emotional Responses - Memory - Fallibility - Expectation - Motivation - Activity #4 - The journey concept - Outcomes
3.
Experience Design - Competitive advantage - Brands - Productivity - Activity #5 - Quantifying sentiment - Fun - Usability - Simplicity - Challenge - Feedback - Gestalt Theory - Semiotics - Narrative - Constraints - Activity #6 - Recognizing intuition - Outcomes
4.
Design Process - The life of a project - User involvement - Personas - Scenarios - Activity #7 - Scenario Mapping - Design requirements - Communication and planning - Design Standards - Digital Service Standards - Activity #8 - A Design Problem - Conclusion
5.
Design Constraints - Aesthetics - Meeting the requirements - Semantic Design - Design patterns - Activity #9 - Recognising UI patterns - Layout - Responsive Design - Image - Type - Accessibility - Activity #10 - Onboarding
6.
Mindset and Toolset - Platforms and technologies - Communications and Organisations - Empathy - Ideation - Problem Solving - The first right solution - Activity #11 - Visualising Data - Maps and flows - Working with users - Prototypes - Mock-ups - Activity #12 - Simple Prototyping - Evaluating tools and resources - Choice - Conclusion
Further Reading
Books
Websites
Introduction
1.
What is User Experience Design? - Designing interactive experiences - Life's experiences - Activity #1 - The Big Picture - Scenario - Hints - Roles in User Experience Design (UX) - Today's Multidisciplinary Teams - Methods and background - Stakeholders - Activity #2 - Designing for others - Activity
2.
Users - User research - The user's world - Co-experience - Activity #3 - Listening and learning - Emotional Responses - Memory - Fallibility - Expectation - Motivation - Activity #4 - The journey concept - Outcomes
3.
Experience Design - Competitive advantage - Brands - Productivity - Activity #5 - Quantifying sentiment - Fun - Usability - Simplicity - Challenge - Feedback - Gestalt Theory - Semiotics - Narrative - Constraints - Activity #6 - Recognizing intuition - Outcomes
4.
Design Process - The life of a project - User involvement - Personas - Scenarios - Activity #7 - Scenario Mapping - Design requirements - Communication and planning - Design Standards - Digital Service Standards - Activity #8 - A Design Problem - Conclusion
5.
Design Constraints - Aesthetics - Meeting the requirements - Semantic Design - Design patterns - Activity #9 - Recognising UI patterns - Layout - Responsive Design - Image - Type - Accessibility - Activity #10 - Onboarding
6.
Mindset and Toolset - Platforms and technologies - Communications and Organisations - Empathy - Ideation - Problem Solving - The first right solution - Activity #11 - Visualising Data - Maps and flows - Working with users - Prototypes - Mock-ups - Activity #12 - Simple Prototyping - Evaluating tools and resources - Choice - Conclusion
Further Reading
Books
Websites
Details
Erscheinungsjahr: | 2019 |
---|---|
Medium: | Taschenbuch |
Reihe: | Basics Design |
Inhalt: | Kartoniert / Broschiert |
ISBN-13: | 9781350021709 |
ISBN-10: | 1350021709 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: |
Allanwood, Gavin (UCLAN, UK)
Beare, Peter (University of Central Lancashire) |
Auflage: | 2 ed |
Hersteller: | Bloomsbury Publishing PLC |
Verantwortliche Person für die EU: | preigu, Ansas Meyer, Lengericher Landstr. 19, D-49078 Osnabrück, mail@preigu.de |
Abbildungen: | 200 colour illus |
Maße: | 231 x 161 x 12 mm |
Von/Mit: | Gavin Allanwood (u. a.) |
Erscheinungsdatum: | 30.05.2019 |
Gewicht: | 0,363 kg |
Details
Erscheinungsjahr: | 2019 |
---|---|
Medium: | Taschenbuch |
Reihe: | Basics Design |
Inhalt: | Kartoniert / Broschiert |
ISBN-13: | 9781350021709 |
ISBN-10: | 1350021709 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: |
Allanwood, Gavin (UCLAN, UK)
Beare, Peter (University of Central Lancashire) |
Auflage: | 2 ed |
Hersteller: | Bloomsbury Publishing PLC |
Verantwortliche Person für die EU: | preigu, Ansas Meyer, Lengericher Landstr. 19, D-49078 Osnabrück, mail@preigu.de |
Abbildungen: | 200 colour illus |
Maße: | 231 x 161 x 12 mm |
Von/Mit: | Gavin Allanwood (u. a.) |
Erscheinungsdatum: | 30.05.2019 |
Gewicht: | 0,363 kg |
Sicherheitshinweis