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Video Game Design for Dummies
Taschenbuch von Alexia Mandeville
Sprache: Englisch

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Beschreibung

Learn to design and create your first video game

Video Game Design For Dummies is a fun and exciting roadmap to transforming your latest game idea into fully formed reality. In the book, you'll discover the theory that drives fun gaming experiences and learn about what motivates and engages players. Veteran game designer Alexia Mandeville shows you the tools, engines, and techniques that are available right now to help you design, build, test, and distribute your game. Video Game Design For Dummies is the practical, step-by-step guide that beginner and aspiring game designers have been waiting for.

Inside...

Learn what makes games fun Keep your players interested Choose the right game engines Test to improve and debug your game Understand game design career paths Design original characters, worlds, and plots Collaborate with other designers Plan game design and development

Learn to design and create your first video game

Video Game Design For Dummies is a fun and exciting roadmap to transforming your latest game idea into fully formed reality. In the book, you'll discover the theory that drives fun gaming experiences and learn about what motivates and engages players. Veteran game designer Alexia Mandeville shows you the tools, engines, and techniques that are available right now to help you design, build, test, and distribute your game. Video Game Design For Dummies is the practical, step-by-step guide that beginner and aspiring game designers have been waiting for.

Inside...

Learn what makes games fun Keep your players interested Choose the right game engines Test to improve and debug your game Understand game design career paths Design original characters, worlds, and plots Collaborate with other designers Plan game design and development
Über den Autor

Alexia Mandeville is a co-founder and game designer at Bodeville, an independent studio creating narrative games. She's an Assistant Professor of Game Design at ArtCenter College of Design, a private university in Pasadena, California. She's a former Game Designer at Niantic and Meta.

Inhaltsverzeichnis

Introduction 1

Part 1: Getting Started with Game Design 5

Chapter 1: Introducing the Art of Game Design 7

Chapter 2: Knowing Why Game Design Matters 17

Chapter 3: Overviewing the Game Design Process 33

Chapter 4: Becoming a Game Designer 43

Part 2: Exploring Game Design Elements 69

Chapter 5: Game Design Tools and Software 71

Chapter 6: Getting Into Game Mechanics 83

Chapter 7: Understanding Game Systems 99

Chapter 8: Incorporating Story in Games 119

Chapter 9: Developing an Art Style in Games 133

Chapter 10: Creating an Engaging User Experience 159

Part 3: Balancing Your Game 181

Chapter 11: What Game Balance Is 183

Chapter 12: Analyzing Feedback and Making Adjustments 197

Part 4: Designing Your Own Game 209

Chapter 13: Building Your Game Concept 211

Chapter 14: Following a Step-by-Step Game Design Process 231

Chapter 15: Finishing Your Game 247

Part 5: Publishing and Marketing Your Game 259

Chapter 16: Getting Your Game Noticed 261

Chapter 17: Publishing Your Game 283

Part 6: The Part of Tens 293

Chapter 18: Ten Game Designers You Should Know 295

Chapter 19: Ten Free Resources for Game Designers 303

Glossary 307

Index 311

Details
Erscheinungsjahr: 2025
Fachbereich: Anwendungs-Software
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781394308170
ISBN-10: 1394308175
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Mandeville, Alexia
Hersteller: Wiley
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 229 x 191 x 23 mm
Von/Mit: Alexia Mandeville
Erscheinungsdatum: 06.05.2025
Gewicht: 0,499 kg
Artikel-ID: 130300359
Über den Autor

Alexia Mandeville is a co-founder and game designer at Bodeville, an independent studio creating narrative games. She's an Assistant Professor of Game Design at ArtCenter College of Design, a private university in Pasadena, California. She's a former Game Designer at Niantic and Meta.

Inhaltsverzeichnis

Introduction 1

Part 1: Getting Started with Game Design 5

Chapter 1: Introducing the Art of Game Design 7

Chapter 2: Knowing Why Game Design Matters 17

Chapter 3: Overviewing the Game Design Process 33

Chapter 4: Becoming a Game Designer 43

Part 2: Exploring Game Design Elements 69

Chapter 5: Game Design Tools and Software 71

Chapter 6: Getting Into Game Mechanics 83

Chapter 7: Understanding Game Systems 99

Chapter 8: Incorporating Story in Games 119

Chapter 9: Developing an Art Style in Games 133

Chapter 10: Creating an Engaging User Experience 159

Part 3: Balancing Your Game 181

Chapter 11: What Game Balance Is 183

Chapter 12: Analyzing Feedback and Making Adjustments 197

Part 4: Designing Your Own Game 209

Chapter 13: Building Your Game Concept 211

Chapter 14: Following a Step-by-Step Game Design Process 231

Chapter 15: Finishing Your Game 247

Part 5: Publishing and Marketing Your Game 259

Chapter 16: Getting Your Game Noticed 261

Chapter 17: Publishing Your Game 283

Part 6: The Part of Tens 293

Chapter 18: Ten Game Designers You Should Know 295

Chapter 19: Ten Free Resources for Game Designers 303

Glossary 307

Index 311

Details
Erscheinungsjahr: 2025
Fachbereich: Anwendungs-Software
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781394308170
ISBN-10: 1394308175
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Mandeville, Alexia
Hersteller: Wiley
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 229 x 191 x 23 mm
Von/Mit: Alexia Mandeville
Erscheinungsdatum: 06.05.2025
Gewicht: 0,499 kg
Artikel-ID: 130300359
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