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Introduction: Introduction to Animation Writing
1 Marx Writingfor Animation, Comics and Games: Animation terminology
2 Marx Writingfor Animation, Comics and Games: The Basics
3 Wright: Animation Writing and Development: Basic Animation Writing Structure
4 Wright: Animation Writing and Development: Developing Characters
5 Wright: Animation Writing and Development: Comedy and Gag Writing
6 Wright: Animation Writing and Development: The Animation Feature
7 Wright: Animation Writing and Development: The Pitch
8 Marx: Writingfor Animation, Comics and Games: Breaking and Entering
9 Wright: Animation Writing and Development: Agents, Networking and Finding Work
Marx Introduction: Introduction to Game Writing
10 Marx: Writingfor Animation, Comics and Games: Writing vs. Design
11 Miller: Digital Storytelling: Interactivity and its Effects
12 Miller: Digital Storytelling: Old Tools/New Tools
13 Garrand: Writing for Multimedia and the Web: Interactivity and the Writer
14 Miller Digital Storytelling: Creating a Work of Digital Storytelling
15 Marx: Writingfor Animation, Comics and Games: the Script Format
16 Garrand: Writing for Multimedia and the Web: Script and Proposal Formatting
17 GarrandWriting for Multimedia and the Web: Interactive Multimedia Narrative & Linear Narrative
18 Garrand: Writing for Multimedia and the Web: The Elements of Interactive Multimedia Narrative
19 Iuppa & Borst: Story and Simulations for Serious Games: Designing Simulation Stories from Tacit Knowledge
20 Iuppa & Borst: Story and Simulations for Serious Games: Simulation Stories and Free Play
21 Iuppa & Borst: Story and Simulations for Serious Games: Experience Management
22 Iuppa & Borst: Story and Simulations for Serious Games: Backstory and Free Play
23 Iuppa & Borst: Story and Simulations for Serious Games: Stories in State-of-the-Art Serious Games
24 Miller: Digital Storytelling: Working as a Digital Storyteller
25 Miller: Digital Storytelling: Creating Your Own Showcase
26 Marx: Writingfor Animation, Comics and Games: Breaking & Entering
| Erscheinungsjahr: | 2010 |
|---|---|
| Genre: | Importe, Informatik |
| Rubrik: | Naturwissenschaften & Technik |
| Medium: | Taschenbuch |
| Inhalt: | Einband - flex.(Paperback) |
| ISBN-13: | 9780240813431 |
| ISBN-10: | 024081343X |
| Sprache: | Englisch |
| Einband: | Kartoniert / Broschiert |
| Autor: | Marx, Christy |
| Redaktion: | Marx, Christy |
| Hersteller: | Routledge |
| Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
| Maße: | 235 x 191 x 23 mm |
| Von/Mit: | Christy Marx |
| Erscheinungsdatum: | 04.05.2010 |
| Gewicht: | 0,791 kg |