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Beschreibung
Do you want to go beyond small talk with colleagues, friends, family, or strangers? This is your game to truly connect with people. Imagine a red car, I'll do the same. Now describe it to me. No red car would ever be the same. No thought, or story ever is. We listen. We might smile. We nod. But, do we really understand each other? The human mind predicts and assumes to make sense of the world, and to understand people. There's often more to discover than we assume to know.

The Empathy Game connects the dots. It engages people to share, listen, and engage with stories beyond their own frame of reference. There's more to discover and learn. Let's play.

EXAMPLE QUESTIONS Memory How different was your life one year ago? What is special about the place you grew up in?

Who is I? What do you admire/value in others? What is the best day on the calendar? Imagine If you could invent anything, what would it be? If someone could give you the answer to any unresolved question, what would you ask?
Do you want to go beyond small talk with colleagues, friends, family, or strangers? This is your game to truly connect with people. Imagine a red car, I'll do the same. Now describe it to me. No red car would ever be the same. No thought, or story ever is. We listen. We might smile. We nod. But, do we really understand each other? The human mind predicts and assumes to make sense of the world, and to understand people. There's often more to discover than we assume to know.

The Empathy Game connects the dots. It engages people to share, listen, and engage with stories beyond their own frame of reference. There's more to discover and learn. Let's play.

EXAMPLE QUESTIONS Memory How different was your life one year ago? What is special about the place you grew up in?

Who is I? What do you admire/value in others? What is the best day on the calendar? Imagine If you could invent anything, what would it be? If someone could give you the answer to any unresolved question, what would you ask?
Über den Autor
Saskia H. Herrmann is a Service Designer at Saftladen Studio. She is also a Researcher & Partnerships at Inclusion Lab Amsterdam.
Details
Empfohlen (von): 12
Erscheinungsjahr: 2022
Genre: Importe, Kartenspiel
Medium: Spiel
ISBN-13: 9789063695248
ISBN-10: 9063695241
Sprache: Englisch
Herstellernummer: 846462
Autor: Herrmann, Saskia H.
Elferink, Jorik
Auflage: 2. Auflage
Hersteller: BIS Publishers
BIS Publishers bv
Laurence King Verlag GmbH
Verantwortliche Person für die EU: BIS Publishers, Timorplein 46, ?-1094 CC Amsterdam, bis@bispublishers.com
Abbildungen: 150 farbig illustrierte Katen, 2 Würfel in Box
Maße: 131 x 165 x 31 mm
Von/Mit: Saskia H. Herrmann (u. a.)
Erscheinungsdatum: 07.07.2022
Gewicht: 0,454 kg
Artikel-ID: 114140874