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Beschreibung
Just published in December 1999, this book has sold over 4,600 copies in the last four months. With the field of computer graphics and animation moving at the speed of light, this book, written by the world's foremost RenderMan experts, is a clear, concise, and technical exploration of this computer graphics and animation rendering tool that professionals will need for years to come.
Just published in December 1999, this book has sold over 4,600 copies in the last four months. With the field of computer graphics and animation moving at the speed of light, this book, written by the world's foremost RenderMan experts, is a clear, concise, and technical exploration of this computer graphics and animation rendering tool that professionals will need for years to come.
Über den Autor
Tony Apodaca is Director of Graphics R&D at Pixar Animation Studios, co-creator of the RenderMan Specification, and lead engineer of the PhotoRealistic RenderMan. His film credits include Tin Toy, Knick-knack, Toy Story, and A Bug's Life. In 1993, Tony and five other engineers received a Scientific and Technical Academy Award from the Academy of Motion Picture Arts and Sciences for work on PhotoRealistic RenderMan.
Inhaltsverzeichnis
Introduction 1. Photosurrealism
2. Review of Math and CG Concepts Scene Description 3. Describing Models
4. Geometric Primitives
5. Handling Complexity
6. How PhotoRealistic RenderMan Works Shading 7. Introduction to Shading Language
8. Texture Mapping and Displacement
9. Illumination Models and Lights
10. Pattern Generation
11. Shader Antialiasing
12. A Gallery of Procedural Shaders Tricks of the Trade 13. Storytelling Through Lighting
14. CG Lighting Controls
15. Volumetric Shaders for Visual Effects
16. Non-Photorealistic Rendering
17. Ray Tracing in PRMan
2. Review of Math and CG Concepts Scene Description 3. Describing Models
4. Geometric Primitives
5. Handling Complexity
6. How PhotoRealistic RenderMan Works Shading 7. Introduction to Shading Language
8. Texture Mapping and Displacement
9. Illumination Models and Lights
10. Pattern Generation
11. Shader Antialiasing
12. A Gallery of Procedural Shaders Tricks of the Trade 13. Storytelling Through Lighting
14. CG Lighting Controls
15. Volumetric Shaders for Visual Effects
16. Non-Photorealistic Rendering
17. Ray Tracing in PRMan
Details
Erscheinungsjahr: | 1999 |
---|---|
Fachbereich: | EDV |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
ISBN-13: | 9781558606180 |
ISBN-10: | 1558606181 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: |
Apodaca, Anthony A
Gritz, Larry |
Hersteller: | Elsevier Science |
Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 236 x 190 x 32 mm |
Von/Mit: | Anthony A Apodaca (u. a.) |
Erscheinungsdatum: | 08.12.1999 |
Gewicht: | 0,993 kg |
Über den Autor
Tony Apodaca is Director of Graphics R&D at Pixar Animation Studios, co-creator of the RenderMan Specification, and lead engineer of the PhotoRealistic RenderMan. His film credits include Tin Toy, Knick-knack, Toy Story, and A Bug's Life. In 1993, Tony and five other engineers received a Scientific and Technical Academy Award from the Academy of Motion Picture Arts and Sciences for work on PhotoRealistic RenderMan.
Inhaltsverzeichnis
Introduction 1. Photosurrealism
2. Review of Math and CG Concepts Scene Description 3. Describing Models
4. Geometric Primitives
5. Handling Complexity
6. How PhotoRealistic RenderMan Works Shading 7. Introduction to Shading Language
8. Texture Mapping and Displacement
9. Illumination Models and Lights
10. Pattern Generation
11. Shader Antialiasing
12. A Gallery of Procedural Shaders Tricks of the Trade 13. Storytelling Through Lighting
14. CG Lighting Controls
15. Volumetric Shaders for Visual Effects
16. Non-Photorealistic Rendering
17. Ray Tracing in PRMan
2. Review of Math and CG Concepts Scene Description 3. Describing Models
4. Geometric Primitives
5. Handling Complexity
6. How PhotoRealistic RenderMan Works Shading 7. Introduction to Shading Language
8. Texture Mapping and Displacement
9. Illumination Models and Lights
10. Pattern Generation
11. Shader Antialiasing
12. A Gallery of Procedural Shaders Tricks of the Trade 13. Storytelling Through Lighting
14. CG Lighting Controls
15. Volumetric Shaders for Visual Effects
16. Non-Photorealistic Rendering
17. Ray Tracing in PRMan
Details
Erscheinungsjahr: | 1999 |
---|---|
Fachbereich: | EDV |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
ISBN-13: | 9781558606180 |
ISBN-10: | 1558606181 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: |
Apodaca, Anthony A
Gritz, Larry |
Hersteller: | Elsevier Science |
Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 236 x 190 x 32 mm |
Von/Mit: | Anthony A Apodaca (u. a.) |
Erscheinungsdatum: | 08.12.1999 |
Gewicht: | 0,993 kg |
Sicherheitshinweis