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Computer Animation Complete
All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques
Taschenbuch von Rick Parent (u. a.)
Sprache: Englisch

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Beschreibung

A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors.

Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.



  • Expert instruction from a variety of pace-setting computer graphics researchers.
  • Provides in-depth coverage of established and emerging animation algorithms.
  • For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics.
  • A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.

A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors.

Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.



  • Expert instruction from a variety of pace-setting computer graphics researchers.
  • Provides in-depth coverage of established and emerging animation algorithms.
  • For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics.
  • A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.
Inhaltsverzeichnis
Part I: Introduction to Computer Animation

1. Introduction

2. Technical Background

Part II: Motion Capture Techniques

3. Motion Capture Primer

4. The Motion Data

5. Setting Up Your Character

Part III: Animating Substances

6. Animating Facial Features

7. Animating Solid Spaces

8. Animating Fluids and Gases

9. Animating Biology

Part IV: Other Methods

10. Point-Based Animation

11. X3D Event Animation and Interpolation

Part V: Animating with MEL for MAYA

12. Maya Under the Hood

13. MEL Animation

14. The Basics of MEL Commands

15. Examples Using MEL with Solid Body Dynamics

16. Examples Using MEL in Character Rigging

Details
Erscheinungsjahr: 2009
Medium: Taschenbuch
Inhalt: Kartoniert / Broschiert
ISBN-13: 9780123750785
ISBN-10: 0123750784
Sprache: Englisch
Herstellernummer: 23455096
Autor: Parent, Rick
Ebert, David S.
Gould, David
Groß, Markus
Kazmier, Chris
Lumsden, Charles John
Keiser, Richard
Menache, Alberto
Müller, Matthias
Musgrave, F. Kenton
Pauly, Mark V.
Peachey, Darwyn
Perlin, Ken
Pfister, Hanspeter
Sharpe, Jason
Wilkins, Mark R.
Wicke, Martin
Woolridge, Nicholas
Worley, Steve
Hersteller: Morgan Kaufmann
Verantwortliche Person für die EU: preigu, Ansas Meyer, Lengericher Landstr. 19, D-49078 Osnabrück, mail@preigu.de
Abbildungen: 318 illustrations
Maße: 27 x 191 x 235 mm
Von/Mit: Rick Parent (u. a.)
Erscheinungsdatum: 27.10.2009
Gewicht: 1,225 kg
Artikel-ID: 131313610
Inhaltsverzeichnis
Part I: Introduction to Computer Animation

1. Introduction

2. Technical Background

Part II: Motion Capture Techniques

3. Motion Capture Primer

4. The Motion Data

5. Setting Up Your Character

Part III: Animating Substances

6. Animating Facial Features

7. Animating Solid Spaces

8. Animating Fluids and Gases

9. Animating Biology

Part IV: Other Methods

10. Point-Based Animation

11. X3D Event Animation and Interpolation

Part V: Animating with MEL for MAYA

12. Maya Under the Hood

13. MEL Animation

14. The Basics of MEL Commands

15. Examples Using MEL with Solid Body Dynamics

16. Examples Using MEL in Character Rigging

Details
Erscheinungsjahr: 2009
Medium: Taschenbuch
Inhalt: Kartoniert / Broschiert
ISBN-13: 9780123750785
ISBN-10: 0123750784
Sprache: Englisch
Herstellernummer: 23455096
Autor: Parent, Rick
Ebert, David S.
Gould, David
Groß, Markus
Kazmier, Chris
Lumsden, Charles John
Keiser, Richard
Menache, Alberto
Müller, Matthias
Musgrave, F. Kenton
Pauly, Mark V.
Peachey, Darwyn
Perlin, Ken
Pfister, Hanspeter
Sharpe, Jason
Wilkins, Mark R.
Wicke, Martin
Woolridge, Nicholas
Worley, Steve
Hersteller: Morgan Kaufmann
Verantwortliche Person für die EU: preigu, Ansas Meyer, Lengericher Landstr. 19, D-49078 Osnabrück, mail@preigu.de
Abbildungen: 318 illustrations
Maße: 27 x 191 x 235 mm
Von/Mit: Rick Parent (u. a.)
Erscheinungsdatum: 27.10.2009
Gewicht: 1,225 kg
Artikel-ID: 131313610
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