Zum Hauptinhalt springen Zur Suche springen Zur Hauptnavigation springen
Dekorationsartikel gehören nicht zum Leistungsumfang.
Gaming and Extremism
The Radicalization of Digital Playgrounds
Taschenbuch von Linda Schlegel (u. a.)
Sprache: Englisch

47,75 €*

inkl. MwSt.

Versandkostenfrei per Post / DHL

Lieferzeit 4-7 Werktage

Produkt Anzahl: Gib den gewünschten Wert ein oder benutze die Schaltflächen um die Anzahl zu erhöhen oder zu reduzieren.
Kategorien:
Beschreibung
Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the 'gamification of extremism.'
Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the 'gamification of extremism.'
Über den Autor

Linda Schlegel is a Research Fellow at modusIzad, a founding member of the Extremism and Gaming Research Network, and an Associate Fellow at the Peace Research Institute Frankfurt. Her research interests include gaming/gamification and radicalization, digital P/CVE, and narrative campaigns against extremism.

Rachel Kowert is a Research Psychologist, the Research Director of Take This, and the founder of Psychgeist, a multimedia content production studio for the science of games and pop culture. She is a world-renowned researcher on the uses and effects of digital games and currently serves as one of the primary investigators on the first grant-funded project from the Department of Homeland Security about games and extremism. To learn more about Rachel and her work, visit [...]

Inhaltsverzeichnis

Foreword Jessica White Introduction: Extremism in Digital Gaming Spaces Linda Schlegel and Rachel Kowert 1. Introduction to Videogames and the Extremist Ecosystem Constance Steinkuehler and Kurt Squire 2. Theories of digital games and radicalization Galen Lamphere-Englund 3. Extremist games and modifications - the "metapolitics" of anti-democratic forces Mick Prinz 4. Digital games as vehicles for extremist recruitment and mobilization Alex Newhouse and Rachel Kowert 5. Extremism on Gaming (-Adjacent) Platforms Jacob Davey 6. Hate and Extremism on Gaming Platforms: Insights from Surveys with the Gaming Community Amarnath Amarasingam and Daniel Kelley 7. Beauty is Power: The Use of Gaming References and Gaming Aesthetics in Extremist Propaganda Ashton Kingdon 8. A is for Apple, B is for Bullet: The Gamification of (Violent) Extremism Suraj Lakhani 9. Level Up: Policies, Practices & Positive Interventions to Counter Terrorism and Violent Extremism in Gaming Spaces Erin Saltman and Nagham El Karhili 10. Preventing and Countering Extremism in Gaming Spaces Linda Schlegel 11.Concluding Thoughts Linda Schlegel and Rachel Kowert

Details
Erscheinungsjahr: 2024
Genre: Importe, Politikwissenschaften
Rubrik: Wissenschaften
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781032482996
ISBN-10: 1032482990
Sprache: Englisch
Einband: Kartoniert / Broschiert
Redaktion: Schlegel, Linda
Kowert, Rachel
Hersteller: Routledge
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 229 x 152 x 13 mm
Von/Mit: Linda Schlegel (u. a.)
Erscheinungsdatum: 21.03.2024
Gewicht: 0,349 kg
Artikel-ID: 128004161
Über den Autor

Linda Schlegel is a Research Fellow at modusIzad, a founding member of the Extremism and Gaming Research Network, and an Associate Fellow at the Peace Research Institute Frankfurt. Her research interests include gaming/gamification and radicalization, digital P/CVE, and narrative campaigns against extremism.

Rachel Kowert is a Research Psychologist, the Research Director of Take This, and the founder of Psychgeist, a multimedia content production studio for the science of games and pop culture. She is a world-renowned researcher on the uses and effects of digital games and currently serves as one of the primary investigators on the first grant-funded project from the Department of Homeland Security about games and extremism. To learn more about Rachel and her work, visit [...]

Inhaltsverzeichnis

Foreword Jessica White Introduction: Extremism in Digital Gaming Spaces Linda Schlegel and Rachel Kowert 1. Introduction to Videogames and the Extremist Ecosystem Constance Steinkuehler and Kurt Squire 2. Theories of digital games and radicalization Galen Lamphere-Englund 3. Extremist games and modifications - the "metapolitics" of anti-democratic forces Mick Prinz 4. Digital games as vehicles for extremist recruitment and mobilization Alex Newhouse and Rachel Kowert 5. Extremism on Gaming (-Adjacent) Platforms Jacob Davey 6. Hate and Extremism on Gaming Platforms: Insights from Surveys with the Gaming Community Amarnath Amarasingam and Daniel Kelley 7. Beauty is Power: The Use of Gaming References and Gaming Aesthetics in Extremist Propaganda Ashton Kingdon 8. A is for Apple, B is for Bullet: The Gamification of (Violent) Extremism Suraj Lakhani 9. Level Up: Policies, Practices & Positive Interventions to Counter Terrorism and Violent Extremism in Gaming Spaces Erin Saltman and Nagham El Karhili 10. Preventing and Countering Extremism in Gaming Spaces Linda Schlegel 11.Concluding Thoughts Linda Schlegel and Rachel Kowert

Details
Erscheinungsjahr: 2024
Genre: Importe, Politikwissenschaften
Rubrik: Wissenschaften
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781032482996
ISBN-10: 1032482990
Sprache: Englisch
Einband: Kartoniert / Broschiert
Redaktion: Schlegel, Linda
Kowert, Rachel
Hersteller: Routledge
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 229 x 152 x 13 mm
Von/Mit: Linda Schlegel (u. a.)
Erscheinungsdatum: 21.03.2024
Gewicht: 0,349 kg
Artikel-ID: 128004161
Sicherheitshinweis

Ähnliche Produkte

Ähnliche Produkte