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Beschreibung
Moving beyond discussions of potential linkages between violence and video games, Crime, Punishment, and Video Games examines a broad range of issues related to the representation of crime and deviance within video games and the video game subculture. The context of justice is discussed with respect to traditional criminal justice agencies, but also expanded throughout to include issues related to social justice. The text also presents the potential cultural, social, and economic impact of video games. Considering the significant number of video game players, from casual to competitive players, these issues have become even more salient in recent years. Regardless of whether someone considers themselves a gamer, video games are undoubtedly relevant to modern society, and this text discusses how the shift in gaming has impacted our perceptions of deviance, crime, and justice. The authors explore past, present and future manifestations of these connections, considering how the game industry, policy makers, and researchers can work toward a better understanding of how and why video games are an important area of study for criminologists and sociologists, and how games will present new promises and challenges in the years to come.
Moving beyond discussions of potential linkages between violence and video games, Crime, Punishment, and Video Games examines a broad range of issues related to the representation of crime and deviance within video games and the video game subculture. The context of justice is discussed with respect to traditional criminal justice agencies, but also expanded throughout to include issues related to social justice. The text also presents the potential cultural, social, and economic impact of video games. Considering the significant number of video game players, from casual to competitive players, these issues have become even more salient in recent years. Regardless of whether someone considers themselves a gamer, video games are undoubtedly relevant to modern society, and this text discusses how the shift in gaming has impacted our perceptions of deviance, crime, and justice. The authors explore past, present and future manifestations of these connections, considering how the game industry, policy makers, and researchers can work toward a better understanding of how and why video games are an important area of study for criminologists and sociologists, and how games will present new promises and challenges in the years to come.
Über den Autor
Kristine Levan is associate professor of criminology in the Department of Culture, Society, and Justice at the University of Idaho.
Inhaltsverzeichnis

Introduction
Chapter 1: Video Games and Violence
Chapter 2: Crime Typologies in Video Games
Chapter 3: Deviant Role-Playing
Chapter 4: Law Enforcement and Video Games
Chapter 5: Punishment, Prisons, and Jails in Video Games
Chapter 6: Portrayals of Race, Ethnicity, and Crime
Chapter 7: Video Games and Gender, Sexual Orientation, and Gender Identity
Chapter 8: E-Sports, Gambling, Match-fixing, and Performance Enhancement
Chapter 9: Critical Criminology and Serious Gaming
Conclusion

Details
Erscheinungsjahr: 2025
Fachbereich: Strafrecht
Genre: Importe, Recht
Produktart: Nachschlagewerke
Rubrik: Recht & Wirtschaft
Medium: Taschenbuch
ISBN-13: 9781793613394
ISBN-10: 1793613397
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Levan, Kristine
Downing, Steven
Hersteller: Lexington Books
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 234 x 156 x 13 mm
Von/Mit: Kristine Levan (u. a.)
Erscheinungsdatum: 18.09.2025
Gewicht: 0,365 kg
Artikel-ID: 134272021

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