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Written to help designers overcome many of the fears and misconceptions surrounding freemium and social games.
Written to help designers overcome many of the fears and misconceptions surrounding freemium and social games.
Oscar Clark has been a pioneer in online, mobile and console social games services?since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK), PlayStation®Home and Applifier. He is a regular columnist on [...] and Develop-Online as well as a Mentor for Game Founders. He is also an outspoken speaker at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious top hat wearer.
[...]
Chapter 1: Introduction
Exercise 1: Coming up with an initial concept
Chapter 2: What is a game?
Exercise 2: Who Are Your Players?
Chapter 3: The Anatomy of Play
Exercise 3: What is the Mechanic?
Chapter 4: Player Lifecycle
Exercise 4: What is the Context Loop?
Chapter 5: The Rhythm of Play
Exercise 5: What is the MetaGame?
Chapter 6: Building on Familiarity
Exercise 6: What is Your Bond Opening?
Chapter 7: Counting on Uncertainty
Exercise 7: What is Your Flash Gordon Cliffhanger?
Chapter 8: Six Degrees of Socialization
Exercise 8: What is your Star Wars Factor?
Chapter 9: Engagement Led Design
Exercise 9: What is Your Columbo Twist?
Chapter 10: Delivering Discovery
Exercise 10: What makes your game social?
Chapter 11: Counting on Data
Exercise 11: How Does Your Design Encourage Discovery?
Chapter 12: Service Strategies
Exercise 12: How Will You Capture Data?
Chapter 13: The Psychology of Pricing
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Erscheinungsjahr: | 2014 |
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Genre: | Importe, Kunst |
Rubrik: | Kunst & Musik |
Medium: | Taschenbuch |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9780415732505 |
ISBN-10: | 0415732506 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Clark, Oscar |
Hersteller: | Taylor & Francis Ltd |
Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 228 x 154 x 17 mm |
Von/Mit: | Oscar Clark |
Erscheinungsdatum: | 11.02.2014 |
Gewicht: | 0,592 kg |
Oscar Clark has been a pioneer in online, mobile and console social games services?since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK), PlayStation®Home and Applifier. He is a regular columnist on [...] and Develop-Online as well as a Mentor for Game Founders. He is also an outspoken speaker at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious top hat wearer.
[...]
Chapter 1: Introduction
Exercise 1: Coming up with an initial concept
Chapter 2: What is a game?
Exercise 2: Who Are Your Players?
Chapter 3: The Anatomy of Play
Exercise 3: What is the Mechanic?
Chapter 4: Player Lifecycle
Exercise 4: What is the Context Loop?
Chapter 5: The Rhythm of Play
Exercise 5: What is the MetaGame?
Chapter 6: Building on Familiarity
Exercise 6: What is Your Bond Opening?
Chapter 7: Counting on Uncertainty
Exercise 7: What is Your Flash Gordon Cliffhanger?
Chapter 8: Six Degrees of Socialization
Exercise 8: What is your Star Wars Factor?
Chapter 9: Engagement Led Design
Exercise 9: What is Your Columbo Twist?
Chapter 10: Delivering Discovery
Exercise 10: What makes your game social?
Chapter 11: Counting on Data
Exercise 11: How Does Your Design Encourage Discovery?
Chapter 12: Service Strategies
Exercise 12: How Will You Capture Data?
Chapter 13: The Psychology of Pricing
&
Erscheinungsjahr: | 2014 |
---|---|
Genre: | Importe, Kunst |
Rubrik: | Kunst & Musik |
Medium: | Taschenbuch |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9780415732505 |
ISBN-10: | 0415732506 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Clark, Oscar |
Hersteller: | Taylor & Francis Ltd |
Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 228 x 154 x 17 mm |
Von/Mit: | Oscar Clark |
Erscheinungsdatum: | 11.02.2014 |
Gewicht: | 0,592 kg |