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It’s the most advanced computer role-playing game ever: When you play you’re really there—in a dark dream teeming with evil creatures, danger-filled fortresses, and malevolent sorceries.
The game plugs directly into your brain--no keyboard, no modem, no monitor. And for game hacker Arvin Rizalli and his friends, no cash up front, no questions asked . . . and no hope of rescue when the game goes horribly, deathly wrong.
- Trapped in a Video Game: Arvin and his friends just wanted to play the ultimate RPG. Now they’re prisoners in a buggy, pirated world with no admins and no escape.
- Classic 90s YA Sci-Fi: A throwback LitRPG adventure perfect for fans of old-school gaming and portal fantasy, where the lines between the game and reality fatally blur.
- Sword and Sorcery Action: As an elf warrior, Arvin must battle vicious orcs, navigate treacherous dungeons, and survive a world of hostile magic he only thought was make-believe.
- Bugs, Glitches, and Looping Code: The game isn’t just dangerous—it’s broken. Characters get stuck in loops, parts of the world are missing, and every bug could be your last.
- An Unlikely Adventurer: One of the players in Arvin’s party isn’t a seasoned gamer. She’s his mom.
It’s the most advanced computer role-playing game ever: When you play you’re really there—in a dark dream teeming with evil creatures, danger-filled fortresses, and malevolent sorceries.
The game plugs directly into your brain--no keyboard, no modem, no monitor. And for game hacker Arvin Rizalli and his friends, no cash up front, no questions asked . . . and no hope of rescue when the game goes horribly, deathly wrong.
- Trapped in a Video Game: Arvin and his friends just wanted to play the ultimate RPG. Now they’re prisoners in a buggy, pirated world with no admins and no escape.
- Classic 90s YA Sci-Fi: A throwback LitRPG adventure perfect for fans of old-school gaming and portal fantasy, where the lines between the game and reality fatally blur.
- Sword and Sorcery Action: As an elf warrior, Arvin must battle vicious orcs, navigate treacherous dungeons, and survive a world of hostile magic he only thought was make-believe.
- Bugs, Glitches, and Looping Code: The game isn’t just dangerous—it’s broken. Characters get stuck in loops, parts of the world are missing, and every bug could be your last.
- An Unlikely Adventurer: One of the players in Arvin’s party isn’t a seasoned gamer. She’s his mom.
Vivian Vande Velde has written many books for teen and middle grade readers, including Heir Apparent, User Unfriendly, All Hallow's Eve: 13 Stories, Three Good Deeds, Now You See It ..., and the Edgar Award?winning Never Trust a Dead Man. She lives in Rochester, New York. Visit her website at [...]
| Empfohlen (bis): | 12 |
|---|---|
| Empfohlen (von): | 10 |
| Erscheinungsjahr: | 2012 |
| Genre: | Importe, Romane & Erzählungen |
| Rubrik: | Kinder & Jugend |
| Medium: | Taschenbuch |
| Inhalt: | Kartoniert / Broschiert |
| ISBN-13: | 9780152163532 |
| ISBN-10: | 0152163530 |
| Sprache: | Englisch |
| Einband: | Kartoniert / Broschiert |
| Autor: | Vande Velde, Vivian |
| Hersteller: | Houghton Mifflin |
| Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
| Maße: | 198 x 129 x 21 mm |
| Von/Mit: | Vivian Vande Velde |
| Erscheinungsdatum: | 01.07.2012 |
| Gewicht: | 0,422 kg |